At first, we initially pitched the idea of doing a Musou-type game featuring a cast of past characters from the series, which we often do for collab titles, but after many discussions about what Persona fans might enjoy the most, we ultimately decided to create a sequel to P5.
PERSONA 5 PC GAME SERIES
Kazutoshi Sekiguchi: We have many fans of the Persona series in our studio, even including our CEO, Kou Shibusawa, so we approached Atlus with genuine enthusiasm. As such, receiving the offer was a big honor, and truthfully also a big surprise. As you're aware, Omega Force has already done numerous other collab titles, and I'd always felt they were all very high quality. How did this project come to exist? Did Omega Force approach Atlus or was it the other way around?ĭaisuke Kanada: Omega Force reached out to us first. Warning:The following article contains minor spoilers for Persona 5 Strikers.
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Now that we're more than a month following the game's acclaimed release, we caught up with Atlus producer Daisuke Kanada and Koei Tecmo director Kazutoshi Sekiguchi to learn about how the collaboration came to be, how the team remained authentic to the Persona 5 characters and stories, and what the themes of trauma throughout the story say about the way people intend to live their lives. Persona 5 Strikers gave us pause when it was first announced since it deviated away from the turn-based combat and social simulation elements that have proven so integral to the series, but the finished product delivered a worthy follow-up journey starring our favorite cast of Metaverse-infiltrating heart stealers. Following the outstanding Persona 5 and Persona 5 Royal in 20 respectively, we were ecstatic to dive back into the world of the Phantom Thieves in an all new adventure.